||[Dec. 5th, 2011|05:33 pm]
James and I were at AnonyCon over the weekend, had a great time overall, but it wasn't without hiccups.|
I took the day off on Friday, and headed up to Milford in the late afternoon. That night, we had a test run of the race mechanics for the Grindhouse version of Death Race Z. It was fun, but things weren't quite popping, so we spent some time tearing the mechanics apart and putting them together upside-down. Still some work to do.
Saturday morning, we went out to the con itself. In the first slot, we played in a game of Fiasco using the Bangkok 1984 playset. Tons of fun. The guy running the game, Kevin, played an American CIA operative, who was attempting to set off a briefcase bomb in order to fake a terrorist attack (and who was also a competitor in the ongoing chess tournament). I was his KGB rival, who was out to stop him by whatever means necessary. Kevin's friend Jason played one of the judges at the tournament, who was also out to blackmail a spy (turns out he didn't care which one), and James played a British expatriate con artist, who was trying to get away with selling me a forged Monet.
The chess motif actually ended up taking a back seat to an elaborate shell game that we managed to keep going throughout the whole scenario. We started off with three identical briefcases, and over the course of the game managed to add 5 more, containing:
- The bomb
- The forged Monet
- 23 Argentinian passports
- $1.5million Thai Bhat (counterfeit)
- Jason's character's clothes
- My character's sniper rifle
- 4 Gideon Bibles (from the hotel)
None of my Spookybeans games happened, but both of James' Death Race Z games did. We used the Savage Worlds rules for both of them, and it was wonderfully entertaining. In the first game, I played Count Dragula and his nameless navigator with a whole vampire motif, and Team Dragula was sponsored by St. Bartholomew's Hospital, the finest health care facility in the greater St. Louis area: "We'll see you... at the Blood Bank!"
In this one, we were racing to the town of Gomorrah, where it was rumored that one of the finest engines ever produced was being stored at a garage called Big Al's. We lost the race at the beginning, but only just. When we got to the town, the street leading up to Big Al's garage was littered with wrecked cars, rednecks with shotguns in jalopies, and zombies. I made good use of our vehicle-mounted flamethrower, taking out 5 zombies in one shot. The fight to get to the garage was a slow one, and neither team had reached the facility before we ran out of time, but the other team was way closer, so everyone kind of agreed that they won.
For the Saturday evening game, I was Pyro, the driver for Team Fire Truck (again with the flamethrower), and we were sponsored by Matchbox. "Don't worry, Susie, the Hess Fire Truck is coming to your house this Christmas! Brought to you by Matchbox!" This time around, we were supposed to track down a prominent member of the Rebellion, and assassinate him, preferably in the most public manner possible.
My team lost the race again, but it was also very close again. When we got to the mini-mall, the whole place had been fortified, and the only way in or out was blocked by wrecks, so we had to get out and proceed on foot. We started in on the zombies just beyond the wall of cars, and that attracted the attention of a couple of Rebellion members. Unfortunately for them, it also attracted the attention of more zombies, which turned on them first. While all of this was going on, the leader showed up and lobbed a grenade at us, which turned out to be a dud (James rolled nearly all 1s on the damage). We opened up on him with everything we had, and he legged it back into a side building. One of the guys on the other team started searching the wrecks for loot, and came up with 2 sticks of dynamite (really lucky roll on the scavenging table). The 2 teams negotiated a truce, agreed to split the glory from accomplishing the mission, and threw the dynamite into the doorway, which set off the leader's grenade trap, collapsing the building on the guy.
Between the first and second games, we hashed out a new mechanic that allowed players to throw any card that came up clubs as an obstacle at the other team, with the value of the card as the target number to beat in a Driving roll. In the second game, this became the primary means of messing with the other team, and neatly avoided the whole "you can shoot at the other team's car to slow them down, but you can't shoot at them directly, or actively try to kill them" weirdness. It was simply easier to toss a 10 of clubs and say "where did all those cows come from?!"
On Sunday morning, we got to play The Secret Fire, run by George Strayton himself. I latched onto the personality mechanics right away, and have never had so much fun playing a character with a 3 Intellect and 18 Strength. At one point we were in the desert and went to great lengths to avoid an encounter with some giant scorpions, only to have my character turn around and charge at them. His reasoning? "You never leave a potential enemy behind you, where they might come after you. I'm not stupid." That encounter resulted in the deaths of 2 PCs (including mine), and the near death of everyone else. Once it was over, the party encountered a mad hermit who's attention had been attracted by the noise of the battle. After he easily resurrected the dead characters he invited us back to his hut for tea. Upon learning of our destination (the fabled Temple of the Crocodile God), he ran out of the hut screaming. In true OSR fashion, we looted his hut and continued on our way. Upon entering the temple, we conversed with the guards at the entrance, who were actually quite personable (after all, they weren't the ones tasked with killing us), but wouldn't actually help us in any way. As we began exploring the temple, we came across a hallway lined with huge stone sarcophogi, nice and foreboding. We found a room that had in it, among other things, a giant gong. Before anyone could stop me, I strode in and tapped the gong with my sword, just out of curiosity. Luckily, nothing untoward happened. The next room we found had a large collection of treasure, but was also done up in a reptile scale motif. Someone wiser than my character figured out a way to lasso one of the barrels, and I dragged it out of the room, thus avoiding the nastier of some of the traps.
However, removing the loot from the room awakened one of the inhabitants of the sarcophogi. Our Dwarven Holy Man decided to see if he could turn the giant mummy shambling toward us, and proceeded to roll EXCEEDINGLY well. So well, in fact, that the mummy took one look at the dwarf, and ran screaming down the passage. We scooped up our loot, and on our way out, told the guards that we'd changed our minds about joining the Cult of the Crocodile God.
[Crossposted to the Chapter 13 Press Forums]